Resident Virus 2: Mimesis from SHG-Media
Steve Noir’s Resident Virus 2: Mimesis is now available from SHG-Media. Like the previous Resident Virus video, it features technical proficiency in terms of establishing a creepy tone and atmosphere, even if it doesn’t deliver the kind of hard-hitting action you might expect from, say, Next Global Crisis or Zen Pictures.
The first sequence establishes the setting, which appears to be some kind of abandoned theater. An enormous zombie—nice character design, in my opinion—walks around creepily. Meanwhile, our nameless heroine, who very much resembles Jill Valentine, sneaks around outside as if expecting an undead menace to leap out at her from any direction. This is all reminiscent of the Resident Evil video games, and this opening sequence is made to resemble old, scratchy film—a nice stylish touch that helps to set the mood.
Soon, the zombie sneaks up behind our heroine and starts strangling her from behind, initiating the main fetish-related sequences of the video. The focus here seems to be on specific fetishes, including bound suspension, a throat-lift, choking, unconsciousness, etc. There’s also some hair-pulling, bearhugs, and belly punching.
[Spoiler alert] There’s also a really dark ending which involves the death of the heroine, which I believe is a first for Steve Noir. Of course, the video essentially takes place in a video game world, so who’s to say our heroine isn’t simply regenerated and placed back at the beginning of the level (only to be tormented again and again and again)? In any event, the heroine indeed loses her life at the end, which I know has a special appeal to a lot of fans out there. And somehow, an ending this grim seems somehow appropriate for Steve Noir, whose videos are probably darker in tone than just about any other heroine-in-peril producer’s. [End spoiler]
I recommend Resident Virus 2: Mimesis for fans of Steve Noir’s work (of course), as well as fans of the specific fetishes mentioned above. If you’re looking for carefully choreographed fight scenes, you won’t necessarily find that here, but you will see a very effective use of editing, lighting and music to create an unsettling tone underlying the action, which is something I enjoy.